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Permalink Reply by Brian Niemann on December 10, 2008 at 11:02am
Permalink Reply by mark ellis on December 10, 2008 at 4:22pm Very good description...we are going to have to try this out one week at our Sunday Doubles. What is the best number of players to try this out for the first time?
Permalink Reply by Bruce Brakel on December 10, 2008 at 10:12pm So each time you flip for teams, there are always 2 teams, no matter how many players there are?
Permalink Reply by mark ellis on December 10, 2008 at 10:19pm So each time you flip for teams, there are always 2 teams, no matter how many players there are?
Brian Niemann said:Mark,
Since you're the Do Run Run guy, is there anything else I need to know that Mark Stephens did not include in his response at the beginning of the thread?
Yeah, but the game has complicated variations and the scoring can be tricky.
If the quality of the players varies a lot, the best version is straight best shot. Then it is just non-carryover skins, flipping for new teams each time a skin is hit.
If the quality of the players is consistent (no player is much better or worse than the others) then using a cycle is more fun. For cycle play, the first hole played is one format (best shot), if no skin is hit then the teams stay the same and the next hole is a different format (for example "Trumps", another game I invented and will explain below). If no skin is hit the teams stay the same and the next hole is another format (tough shot, for example). If no skin is hit then the teams stay the same and the format goes back to the top of the cycle (best shot) and the bet doubles.
If the 2nd cycle is completed without a skin being hit then the game goes to the top of the cycle and the bet triples.
So in this example the cycle is Best shot, Trumps, Tough Shot. Anytime a skin is hit, flip for new teams and go to the top of the cycle (best shot).
The cycle of formats is up to the preferences of the group and is limitless. If a group wanted to work on rollers one of the formats could be best shot with mandatory roller drives. If the group wanted to work on putting, one format could be "Lizard Abuse" (best shot until one putt goes in then worst putt-so both putts must go in to complete the hole).
Presumably everyone is familiar with best shot (called scrambles in ball golf). All partners throw each shot with the team choosing which shot to use each time until one shot holes out.
In tough shot, your opponent picks the worst of the shots from your team until someone holes out (only one putt has to go in). You, of course, get to pick which shot your opponent has to use until they hole out.
Trumps is a non-carryover best shot skins game where there are consequences to which drive the team chooses to play from. In Trumps, all partners drive. Your opponents will call which of your team's drives is the worst. You will call which of your opponent's drives is the worst. Your team can choose any of your team's drives to play from. If your team scores a lower score than the opponent on the hole you win a skin, no matter which drive is used by either team. If there is a tie and one team used its worst drive while the other team used the best drive, then worst drive Trumps the best drive and cashes the skin. So there is an advantage to choosing the worst drive to play from.
So if my team birdies from its best drive and your team pars from its worst drive, a skin is still a skin and my team wins (my team scored 2 and your team scored 3). If if both teams throw birdies but I birdied off my best drive and you birdied off your worst, you win the skin since worst drive trumps best drive on ties (both teams scored 2 but you win on the trump).
Trumps is a strategy game. Say my team throws two drives:one a hundred feet away from the basket and one 30 feet away. Your team throws two drives, both about 60 feet away. Obviously, since both of your shots are roughly the same, you will pick whichever is designated to be the worst ( your opponent must pick one as the worst). The tough choice is mine. I know you will easily par from your worst drive and have some slight chance of deucing an a long putt. The question is whether I think I can hit my 30 foot putt. If I take the best drive and miss the putt I will par and lose to your par (worst drive trump). Whoever is farthest away from the hole declares first so I have to decide whether to play for a push (my par from worst vs. your par from worst) or play for the win (my best drive 2 vs. your worst drive 3)
Trumps, btw, is a really good game to play with two players when you are learning a course (like the day before an out-of-town tournament). It lets you drive twice and forces you to play from difficult lies.
If there are 5 people playing the game, the teams will be 2 vs. 3. In best shot the team with 3 players has the advantage (more drives to choose from). In Trumps and Tough Shot the 2 person team has the advantage (the more drives there are the worse the worst drive might be).
For scoring the losing team loses one betting unit for each skin lost. I will save those details for later.
Do Run Run is designed for groups over 4 players. It will work with any sized group you will tolerate (after 9 players groups play too slowly for most players to enjoy). You can add or subtract players after any skin is hit. You can change formats after any skin is hit. Due to the complexity of the rules it may be best to play with a Do Run Run veteran at first.
For anyone who has read this far and tried to figure out the rules based on my description, I would appreciate finding out how confusing my explanations are. In practice, the rules and strategies become clear pretty quickly. Reading it on paper is more difficult.
Permalink Reply by jharrski on December 11, 2008 at 10:30am
Permalink Reply by mark ellis on December 11, 2008 at 8:35pm Welcome to
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