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hey everyone, thanks so much for all the help a few days ago, I really appreciate it. I have another one for you if you would n't mind getting back to me on. What do you guys recommend for headwinds, tailwinds and crosswinds for a sidearm player. What mid and drivers would you recommend. Thanks in advance for any help on the topic. God Bless and Peace and Love

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I don't throw sidearm, but I know someone who does, and does so very well. His go to midrange in wind is a max weight star gator. He is able to shape his shots surprisingly well with it. On the unwanted chance I get stuck having to flick a short to medium upshot in the wind I use a Pro Pig. It holds a really good hyzer or works well for a flex shot anywhere inside about 200 ft.
I've been using my champion Spider for sidearms and i've been really impressed with the results. Give it a shot. For drivers i use mostly overstable stuff in the wind. The Boss is a good one to try. Hope this helps.
Tailwind I use my Sidewinder, Valk or Monarch All around 168g. The lighter the better! Midrange tailwind I use my Buzz, Panther and Leopard. Headwind I use Teerex, Max, Drone, Gator, and Flick. Crosswinds I use overstable coming from the right and stable from the left, but I'm not one who likes to use the crosswinds for "D" I just don't like aiming a 100' feet lft or rht from my target and letting the wind carry it. Low, flat and sraight for me.

P.S. Hope you had fun last week!

Peace!
I'm a sidearmer and I throw Quest...

Headwind: Double D or Raging Inferno

Crosswind: Raging Inferno or T-Bone (80/20 version)

Tailwind: Inferno Ultralight (135g) with hyzer
Hey Matt,

I can give you the general rules (but like all general rules there are exceptions).

Sidearm shots have a small margin of error. Winds make that margin even smaller. Some shots are darn near impossible. Let's assume you are right handed, throwing sidearm. If you need to throw an anhyzer (curving to the left) and the wind is a strong left to right you may have to throw backhand to keep it in the fairway. At some point a strong headwind may be so strong you need to consider backhand as well.

At about 40 mph, I give up sidearm shots into the wind and only throw backhand. This is my "hat" rule. When I can't keep a hat on my head due to the wind it is time to throw backhand. Just like certain winds cancel out certain rollers you need to learn when that happens for your sidearm shots.

Headwinds are a real challenge. First throw a more overstable disc than you usually do. For drives I use a Z Crush or in terrible headwinds a Z Talon. For mids a Z Wasp or in terrible headwinds an ESP Zone or ESP Drone. For putters a Magnet or in terrible headwinds a GT Banger. You have to learn how to gauge when to move up in overstability. The discs which work for me may not work for you unless we throw with similar power. The more power you generate the more overstability you may want or need.

For comparison purposes, my primary discs (non wind) are Z Flashes (the overstable runs) and Z Crushes (the understable runs) in drivers. Z Buzzzes in mids and Rattlers in putters.

The second rule of headwinds is to throw the disc properly. Throw it flat, smooth, low and do not over-torque it. If the disc flutters too much out of your hand it will flip over and never fight back. So do not be greedy. Don't try to throw the farthest shot of your life. Throw smooth (little flutter) at 80 to 90% power. Throw the disc flat. I mean dead nuts flat. Ignore what the backhanders are doing and do not try to match their results. Backhands naturally flutter less and are much, much, much easier to throw into a headwind.

In a strong headwind if you do not throw it flat and low you have no chance.

Some sidearmers inherently throw a disc which never comes out of their hands flat. It is easy to know if you fall in this category because your disc doesn't start out flying straight (it bends first to the left then "S's" back to the right when the disc starts to slow down). If this describes you then you need to learn how to release dead nuts flat so the disc flies dead nuts flat. Once you can do this your control in all winds will skyrocket.

For tailwinds use less stable discs. For me that means I drive with a Rogue or Z Surge SS. In mids a beat in Buzz and in putters a beat in Rattler. Tailwinds will often knock you disc down so if you throw it at normal height it slams in the dirt. So throw it a few feet higher.

For crossing winds the key is to throw it flat so you do not expose the top or bottom of the disc to the wind. Once your disc turns too much it will either get knocked down (when the wind hits the top of the disc) or hyzer out radically (when the wind gets under the disc). So again do not be greedy. Do not bend it too much. Sure you want a park job on your drive. But sometimes it is smarter try to set yourself up for a long putt than try for too much, often resulting in a bad drive when the wind has its way with your disc.

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